Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A good deal ensures Marcellus Andrews is living the high life for a few years. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Gain Enemy if Marcellus Andrews don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Marcellus Andrews's Contacts or Allies betrays Marcellus Andrews, ending Marcellus Andrews's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Artist (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Army (Army Support) with the new title Private. |
6 |
38 |
Assigned to an urbanised planet torn by war. |
6 |
40 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Army (Cavalry) with previous rank. |
7 |
42 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
42 |
Gain rebels as Enemy |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Marcellus Andrews is sent to a new community or parish to preach The Word among the poor. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |