Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Margaret Pabst's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Became a Entertainer (Performer). |
5 |
34 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
39 |
Amnesia. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Margaret Pabst do not know what happened to Margaret Pabst. There is a gap in Margaret Pabst's memory. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Margaret Pabst come into conflict with a splinter group Margaret Pabst's own religion which maintains Margaret Pabst's version is the wrong one. Gain 2 Rivals. |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
49 |
Find valuable salvage. |