Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
When dealing with an alien race, Marshall Finnerty botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Marshall Finnerty's ship is damaged, and Marshall Finnerty have to hitch-hike Marshall Finnerty's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
27 |
Spend several years jumping from world to world in Marshall Finnerty's scout ship. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Good fortune |
4 |
34 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Marshall Finnerty's ship is damaged, and Marshall Finnerty have to hitch-hike Marshall Finnerty's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 3 Contacts. Gain 3 Enemies. |
6 |
38 |
Became a Merchant (Broker). |
6 |
42 |
A good deal ensures Marshall Finnerty is living the high life for a few years. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
49 |
Embroiled in legal trouble. |
8 |
50 |
Promoted to Merchant (Broker) rank 2. |