Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Martin Babington's trade routes and contacts, forcing Martin Babington to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Entertainer (Artist). |
2 |
24 |
Contact with Government. |
2 |
25 |
Promoted to Entertainer (Artist) rank 1. |
3 |
25 |
Voluntarily left Artist |
3 |
25 |
Became a Scholar (Scientist). |
3 |
29 |
Cheated in some fashion, advancing Martin Babington's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
29 |
Gain an Enemy |
4 |
29 |
Continued as Scholar (Scientist). |
4 |
32 |
Work leads to a considerable breakthrough. |
4 |
33 |
Promoted to Scholar (Scientist) rank 1. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Switched to Scholar (Physician) with previous rank. |
5 |
34 |
Make a breakthrough in Martin Babington's field. |
5 |
37 |
Promoted to Scholar (Physician) rank 2. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
39 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
43 |
Refuse to join a cheat in some fashion. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
49 |
Find an Alien Artifact. |