Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Martin Matthews spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
32 |
Became a Scholar (Scientist). |
5 |
36 |
Win a prestigious prize for Martin Matthews's work. |
5 |
36 |
Promoted to Scholar (Scientist) rank 1. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
39 |
Make a breakthrough in Martin Matthews's field. |
6 |
40 |
Promoted to Scholar (Scientist) rank 2. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scholar (Field Researcher) with previous rank. |
7 |
43 |
A disaster leaves several injured, and others blame Martin Matthews, forcing Martin Matthews to leave Martin Matthews's career. Gain a Rival. |
7 |
43 |
Severely injured. Owe 7,500 for medical bills. |
8 |
43 |
Became a Scout (Explorer). |
8 |
46 |
Martin Matthews's ship is damaged, and Martin Matthews have to hitch-hike Martin Matthews's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 5 Contacts. Gain 3 Enemies. |
9 |
46 |
Entered Merchant Academy with the Business curriculum. |
9 |
49 |
Spent the college years partying. |
9 |
50 |
Graduated. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |