Martin Matthews  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 52 M 2 (-2) 1 (-2) 5 (-1) 11 (1) 8 (0) 5 (-1)215B85
Good-spirited, Warlike, Wishy Washy
 
Skills
Admin 1
Advocate 0
Astrogation 0
Athletics 0
Broker 0
Carouse 1
Deception 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Language (Oynprith (Droyne)) 1
Language (Zdetl (Zhodani)) 1
Medic 0
Navigation 1
Persuade 1
Recon 1
Science (Social Sciences/Linguistics) 1
Stealth 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 23
Agent Intelligence 01
Scholar Scientist 22
Scholar Field Researcher 21
Scout Explorer 01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Antonia Arthur Ally 3 0 0 0 Tapazmal (F/37)
William Cox Enemy 0 2 2 2 Tapazmal (F/33)
William Cox gains in power and influence.
Clementine McLusky Rival 1 2 1 3 Sylean (F/68)
Margarita Bethune Ally 0 1 4 1 Tapazmal (F/16)
Relationship becomes more intense. Contact becomes an ally.
Laverne Johnston Contact 2 0 1 1 Tapazmal (F/74)
Haeyae Yael Contact 2 1 0 1 Ael Yael (M/58)
Haeyae Yael is diminished in both power and influence.
Alphonso Cox Contact 2 2 2 1 Luriani (M/14)
Meyer Diaz Contact 3 1 0 1 Tapazmal (M/86)
Meyer Diaz fell on hard times.
Evan Shackley Enemy 0 4 1 1 Solomani, Imperium (M/21)
Max Rule Enemy 0 4 1 2 Tapazmal (M/34)
Max Rule has negatively life-changing event.
Wanda Weakman Enemy 0 2 0 1 Tapazmal (F/32)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 21 Martin Matthews spend months in the dangerous criminal underworld.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Continued as Rogue (Enforcer).
2 23 Birth or Death involving a family member or close friend.
2 26 Promoted to Rogue (Enforcer) rank 2.
3 26 Continued as Rogue (Enforcer).
3 29 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 30 Forced to muster out.
4 30 Became a Agent (Intelligence).
4 32 Refused a deal with criminal or other figure under investigation. Gain an Enemy
5 32 Became a Scholar (Scientist).
5 36 Win a prestigious prize for Martin Matthews's work.
5 36 Promoted to Scholar (Scientist) rank 1.
6 36 Continued as Scholar (Scientist).
6 39 Make a breakthrough in Martin Matthews's field.
6 40 Promoted to Scholar (Scientist) rank 2.
7 40 Attempted to change assignments.
7 40 Switched to Scholar (Field Researcher) with previous rank.
7 43 A disaster leaves several injured, and others blame Martin Matthews, forcing Martin Matthews to leave Martin Matthews's career. Gain a Rival.
7 43 Severely injured. Owe 7,500 for medical bills.
8 43 Became a Scout (Explorer).
8 46 Martin Matthews's ship is damaged, and Martin Matthews have to hitch-hike Martin Matthews's way back across the stars to the nearest scout base.
8 46 Gain 5 Contacts. Gain 3 Enemies.
9 46 Entered Merchant Academy with the Business curriculum.
9 49 Spent the college years partying.
9 50 Graduated.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Retired at age 50.
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