Mat Peck  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 52 M 6 (0) 4 (-1) 2 (-2) 3 (-1) 12 (2) 9 (1)6423C9
Capable, Addict, Rough
 
Skills
Astrogation 1
Athletics 0
Broker 1
Deception 0
Electronics (Comms) 1
Electronics (Computers) 1
Gambler 1
Gun Combat 0
Gunner (Turret) 1
Investigate 1
Jack-of-All-Trades 1
Language 0
Leadership 3
Persuade 1
Recon 0
Science (Social Sciences) 0
Seafarer 0
Stealth 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman13
Believer Missionary/Humanitarian Team Leader24
Drifter Barbarian 01
Citizen Worker 01
 
Name Type Affinity Enmity Power Influence Species
Dwayne Desmond Ally 3 0 0 1 Sylean (M/38)
Kelly McCnaghty Ally 6 0 1 5 Sylean (F/34)
Relationship becomes more intense.
Aron Dean Rival 1 0 2 0 Sylean (M/81)
Cloyd Cawley Ally 3 0 1 4 Sylean (M/39)
Harrison Fallow Enemy 0 3 0 5 Sylean (M/54)
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 21 Backstab a fellow rogue for personal gain.
1 22 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
2 22 Continued as Rogue (Pirate).
2 26 Involved in a gambling ring.
3 26 Continued as Rogue (Pirate).
3 28 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 30 Forced to muster out.
4 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 33 Mat Peck secretly provide religious rites for a dying leader or noble, although they do not share Mat Peck's faith. Gain an Ally in the family and a Rival who disagrees with Mat Peck's choice.
5 34 Continued as Believer (Missionary/Humanitarian).
5 36 Mat Peck is sent to a new community or parish to preach The Word among the poor.
5 38 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
6 38 Continued as Believer (Missionary/Humanitarian).
6 39 A new romantic starts. Gain an Ally.
6 42 Forced to continue current assignment.
6 42 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
7 42 Continued as Believer (Missionary/Humanitarian).
7 45 Mat Peck aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
8 45 Became a Drifter (Barbarian).
8 48 Mat Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 48 Became a Citizen (Worker).
9 50 A revolution, attack or other unusual event throws Mat Peck's life into chaos, forcing Mat Peck to leave the planet.
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