Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
21 |
Backstab a fellow rogue for personal gain. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
26 |
Involved in a gambling ring. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Mat Peck secretly provide religious rites for a dying leader or noble, although they do not share Mat Peck's faith. Gain an Ally in the family and a Rival who disagrees with Mat Peck's choice. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Mat Peck is sent to a new community or parish to preach The Word among the poor. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
Mat Peck aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
45 |
Became a Drifter (Barbarian). |
8 |
48 |
Mat Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Became a Citizen (Worker). |
9 |
50 |
A revolution, attack or other unusual event throws Mat Peck's life into chaos, forcing Mat Peck to leave the planet. |