Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Matthew Read's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Perform an exemplary service for the scouts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Flight). |
5 |
38 |
Matthew Read join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Flight). |
6 |
41 |
Matthew Read is blamed for an accident that causes the death of several crew members. Matthew Read's guilt drives Matthew Read to excel. |
7 |
41 |
Became a Citizen (Colonist). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
45 |
Promoted to Citizen (Colonist) rank 1. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Marine (Ground Assault) with the new title Marine. |
9 |
49 |
A mission goes wrong; Matthew Read and several others are captured and mistreated by the enemy. Gain Matthew Read's jailer as an Enemy. |