Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Gained a contact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
29 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Maxie Steeves 's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
A series of bad deals and decisions force Maxie Steeves into bankruptcy. Maxie Steeves salvages what Maxie Steeves can. |
6 |
37 |
Became a Entertainer (Performer). |
6 |
41 |
Invited to take part in a controversial event or exhibition that improves Maxie Steeves 's social standing. |
6 |
41 |
Promoted to Entertainer (Performer) rank 1. |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
45 |
Criticised a questionable political leader on Maxie Steeves 's homeworld, causing his downfall. Gain an Enemy |
7 |
45 |
An investigation, tour, project or expedition goes wrong, stranding Maxie Steeves far from home. |
8 |
45 |
Voluntarily left Performer |
8 |
45 |
Entered Merchant Academy with the Business curriculum. |
8 |
46 |
Made lifelong friends. Gain 1 Allies. |
8 |
49 |
Graduated with honors. |