Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Maxie Washington's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Army Support (Army). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
34 |
A disaster or war strikes. |
4 |
34 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
The planetary government interferes with Maxie Washington's research for political or religious reasons. Maxie Washington continue working openly and gain an Enemy. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Physician) with previous rank. |
5 |
38 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Returned to Drifter (Wanderer). |
7 |
45 |
Betrayed by a friend. One of Maxie Washington's Contacts or Allies betrays Maxie Washington, ending Maxie Washington's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Entertainer (Performer). |
8 |
49 |
Expose or are involved in a scandal of some sort. |