Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Citizen (Corporate). |
2 |
31 |
A revolution, attack or other unusual event throws May Barnett's life into chaos, forcing May Barnett to leave the planet. |
3 |
31 |
Became a Rogue (Thief). |
3 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
35 |
Failed to qualify for Broker (Merchant). |
4 |
35 |
Became a Drifter (Scavenger). |
4 |
39 |
Attacked by enemies and injured. |
4 |
39 |
Severely injured. Owe 7,500 for medical bills. |
4 |
39 |
Gain Enemy if May Barnett don't already have one. |
5 |
39 |
Continued as Drifter (Scavenger). |
5 |
40 |
Attacked by enemies and injured. |
5 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
40 |
Gain Enemy if May Barnett don't already have one. |
5 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
43 |
Continued as Drifter (Scavenger). |
6 |
45 |
Find valuable salvage. |
6 |
47 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
47 |
Continued as Drifter (Scavenger). |
7 |
51 |
Find valuable salvage. |
7 |
51 |
Promoted to Drifter (Scavenger) rank 3. |