Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Gain a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
32 |
Melville McIntire is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
34 |
Forced to continue current assignment |
4 |
34 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Flight). |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Navy (Flight) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Voluntarily left Flight |
6 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
42 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Thief (Rogue). |
7 |
42 |
Continued as Rogue (Pirate). |
7 |
45 |
A job goes wrong, forcing Melville McIntire to flee off-planet. |
8 |
45 |
Failed to qualify for Performer (Entertainer). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Given advanced training in a specialist field |