Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
23 |
Gain a contact outside of normal circles. |
2 |
26 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
30 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
4 |
30 |
Became a Army (Army Support) with the new title Private. |
4 |
31 |
Commanding officer takes an interest in Merle Green's career. |
5 |
34 |
Continued as Army (Army Support). |
5 |
36 |
Assigned to a peacekeeping role. |
6 |
38 |
Continued as Army (Army Support). |
6 |
41 |
Unit is slaughtered in a disastrous battle, for which Merle Green blame Merle Green's commander. Gain commander as Enemy. |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Opponents of Merle Green's belief system ambush Merle Green. |
7 |
43 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
8 |
43 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
46 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
9 |
47 |
Continued as Noble (Diplomat). |
9 |
51 |
Political manoeuvrings usurp Merle Green's position. Gain a Rival. |