Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Merritt Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Star Marine (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Unit is slaughtered in a disastrous battle, for which Merritt Peck blame Merritt Peck's commander. Gain commander as Enemy. |
3 |
22 |
Became a Citizen (Colonist). |
3 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Promoted to Citizen (Colonist) rank 1. |
4 |
26 |
Continued as Citizen (Colonist). |
4 |
29 |
Merritt Peck's business expands, Merritt Peck's corporation grows, or the colony thrives. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
32 |
Political upheaval strikes Merritt Peck's homeworld, and Merritt Peck is caught up in the revolution. |
5 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
38 |
Merritt Peck's business expands, Merritt Peck's corporation grows, or the colony thrives. |
6 |
38 |
Promoted to Citizen (Colonist) rank 3. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
39 |
Merritt Peck is rewarded for Merritt Peck's diligence or cunning. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
43 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
43 |
Returned to Drifter (Barbarian). |
9 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
46 |
Became a Merchant (Broker). |
10 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
50 |
Promoted to Merchant (Broker) rank 1. |