Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Merton Grant's life into chaos, forcing Merton Grant to leave the planet. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
27 |
Spend time with an alien race. Gain a contact. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Drafted into Merchant Marine |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Victim of a crime |
7 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Embroiled in legal trouble. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |