Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Michael Jack's work ends up coming home with Michael Jack, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
26 |
Gained a contact. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Switched to Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Michael Jack's Contacts or Allies betrays Michael Jack, ending Michael Jack's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Michael Jack retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
40 |
Michael Jack is sent to a new community or parish to preach The Word among the poor. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
47 |
Michael Jack come into conflict with a splinter group Michael Jack's own religion which maintains Michael Jack's version is the wrong one. Gain 2 Rivals. |
9 |
47 |
Failed to qualify for Corporate (Citizen). |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
50 |
Michael Jack do not know what happened to Michael Jack. There is a gap in Michael Jack's memory. |