Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
25 |
A mission goes wrong; Micheal Duncan and several others are captured and mistreated by the enemy. Gain Micheal Duncan's jailer as an Enemy. |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
28 |
A job goes wrong, forcing Micheal Duncan to flee off-planet. |
4 |
28 |
Returned to Marine (Star Marine). |
4 |
31 |
Assigned to the security staff of a space station. |
5 |
32 |
Continued as Marine (Star Marine). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Attempt at commissioned failed. |
6 |
36 |
Voluntarily left Star Marine |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Find valuable salvage. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Micheal Duncan do not know what happened to Micheal Duncan. There is a gap in Micheal Duncan's memory. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
46 |
Micheal Duncan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Line/Crew (Navy). |
9 |
47 |
Continued as Navy (Engineer/Gunner). |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
51 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |