Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Smuggle illegal items onto a planet. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Mike Terry's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Became a Scout (Courier). |
6 |
37 |
When dealing with an alien race, Mike Terry have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
Mike Terry survey an alien world. |
7 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
44 |
Voluntarily left Courier |
8 |
44 |
Failed to qualify for Broker (Merchant). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
47 |
Drafted into Courier |
9 |
48 |
Returned to Scout (Courier). |
9 |
51 |
Perform an exemplary service for the scouts. |