Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attempted a risky adventure and was sent to prison. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
27 |
Defeated a prison gang. Gain an Enemy. |
4 |
30 |
Continued as Prisoner (Fixer). |
4 |
34 |
Minor Bennett gain a new Rival among the inmates or guards. |
4 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Failed to qualify for Performer (Entertainer). |
5 |
34 |
Returned to Drifter (Scavenger). |
5 |
37 |
Find Ancient Technology. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Voluntarily left Scavenger |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
41 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Attacked by enemies that Minor Bennett easily defeat. |
7 |
43 |
Gain Enemy if Minor Bennett don't already have one. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Promoted to Drifter (Wanderer) rank 2. |