Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Good fortune |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Mitchel Norman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Moved to a new world. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Contact with Government. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
During a battle, defeat or victory depends on Mitchel Norman's actions. The ship suffers severe damage and Mitchel Norman is blamed for the disaster. Mitchel Norman is court - martialled and discharged. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Make an unexpected connection outside Mitchel Norman's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Given advanced training in a specialist field |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |