Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Myrtle Buckman's Contacts or Allies betrays Myrtle Buckman, ending Myrtle Buckman's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Embroiled in legal trouble. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Smuggle illegal items onto a planet. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
A job goes wrong, forcing Myrtle Buckman to flee off-planet. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Gained a contact. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Accepted a deal with criminal or other figure under investigation. |
9 |
47 |
Switched to Merchant (Free Trader). |
9 |
48 |
Myrtle Buckman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
48 |
Returned to Drifter (Barbarian). |
10 |
51 |
Myrtle Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |