Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
20 |
Gain Enemy if Neal Garza don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Neal Garza run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
29 |
Surrounded and outnumbered by the enemy, Neal Garza hold out until relief arrives. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
31 |
Assigned to a planet with a hostile or wild environment. |
4 |
34 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Infantry). |
5 |
36 |
Unit is slaughtered in a disastrous battle, for which Neal Garza blame Neal Garza's commander. Gain commander as Enemy. |
6 |
36 |
Failed to qualify for Enforcer (Rogue). |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Neal Garza's Contacts or Allies betrays Neal Garza, ending Neal Garza's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Make an unexpected connection outside Neal Garza's normal circles. Gain a Contact. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Embroiled in legal trouble. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |