Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Moved to a new world. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Gain Enemy if Newell Martin don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Encounter a Psionic institute. |
4 |
34 |
Tested for psionic powers |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Newell Martin do not know what happened to Newell Martin. There is a gap in Newell Martin's memory. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
40 |
Refused to criticise a questionable political leader on Newell Martin's homeworld. |
6 |
42 |
Promoted to Entertainer (Performer) rank 1. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
44 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
7 |
46 |
Promoted to Entertainer (Performer) rank 2. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
50 |
Newell Martin is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |