Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Newton Gay's Contacts or Allies betrays Newton Gay, ending Newton Gay's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
22 |
Embroiled in legal trouble. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
26 |
Returned to Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Newton Gay's Contacts or Allies betrays Newton Gay, ending Newton Gay's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Failed to qualify for Field Researcher (Scholar). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
34 |
Newton Gay run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
41 |
Became a Scholar (Field Researcher). |
8 |
42 |
An expedition or voyage goes wrong, leaving Newton Gay stranded in the wilderness. |
9 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
46 |
Graduated. |
10 |
46 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Newton Gay's business or ship thrives. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |