Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Nick Palmer spend a great deal of time on the fringes of Charted Space. |
2 |
25 |
Psychologically damaged by Nick Palmer's time in the scouts. |
3 |
25 |
Continued as Scout (Courier). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
29 |
Continued as Scout (Courier). |
4 |
31 |
Nick Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nick Palmer fail to help. Gain an Enemy. |
4 |
31 |
Nick Palmer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
33 |
Continued as Scout (Courier). |
5 |
34 |
Nick Palmer's ship is damaged, and Nick Palmer have to hitch-hike Nick Palmer's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 2 Contacts. Gain 2 Enemies. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Gained a contact. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Gained a contact. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Nick Palmer secretly provide religious rites for a dying leader or noble, although they do not share Nick Palmer's faith. Gain an Ally in the family and a Rival who disagrees with Nick Palmer's choice. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
49 |
Good fortune. |