Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Noah Campbell's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Accused of a crime |
5 |
34 |
Became a Prisoner (Fixer). |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
39 |
Joined a prison gang |
6 |
42 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
42 |
Paroled from prison. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
44 |
Noah Campbell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
48 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Returned to Believer (Missionary/Humanitarian). |
9 |
52 |
Noah Campbell come into conflict with a splinter group Noah Campbell's own religion which maintains Noah Campbell's version is the wrong one. Gain 2 Rivals. |