Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Commanding officer takes an interest in Norman Knight's career. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was sent to prison. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Became a Prisoner (Inmate). |
5 |
37 |
Disgraced. Word of Norman Knight's criminal past reaches Norman Knight's homeworld. |
6 |
38 |
Switched to Prisoner (Thug) with previous rank. |
6 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Returned to Prisoner (Inmate). |
7 |
46 |
Parole hearing. |
8 |
46 |
Returned to Prisoner (Thug). |
8 |
48 |
Attacked by another prisoner. |
8 |
48 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
8 |
50 |
Promoted to Prisoner (Thug) rank 1. |
8 |
50 |
Paroled from prison. |