Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
24 |
Gain Enemy if Norman Rand don't already have one. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Attacked by enemies that Norman Rand easily defeat. |
5 |
32 |
Gain Enemy if Norman Rand don't already have one. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 3. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Drafted into Merchant Marine |
6 |
39 |
Promoted to Drifter (Barbarian) rank 4 with the new title Chieftain. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Norman Rand's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |