Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A sudden war destroys Norris Ornery's trade routes and contacts, forcing Norris Ornery to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Citizen (Worker). |
2 |
23 |
Victim of a crime |
3 |
24 |
Continued as Citizen (Worker). |
3 |
28 |
Moved to a new world. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
29 |
Psychologically damaged by Norris Ornery's time in the scouts. |
5 |
29 |
Became a Army (Cavalry) with the new title Private. |
5 |
33 |
Unit is slaughtered in a disastrous battle, for which Norris Ornery blame Norris Ornery's commander. Gain commander as Enemy. |
6 |
33 |
Switched to Merchant (Broker). |
6 |
37 |
A sudden war destroys Norris Ornery's trade routes and contacts, forcing Norris Ornery to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Became a Drifter (Scavenger). |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
47 |
Norris Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |