Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
24 |
Ollie Ward is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
25 |
Good fortune |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Merchant (Broker). |
4 |
31 |
A good deal ensures Ollie Ward is living the high life for a few years. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
35 |
Ollie Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Ollie Ward faith enjoys an explosion of popularity largely thanks to Ollie Ward's efforts. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Voluntarily left Missionary/Humanitarian |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
40 |
Ollie Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Returned to Believer (Missionary/Humanitarian). |
8 |
42 |
Opponents of Ollie Ward's belief system ambush Ollie Ward. |
8 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
42 |
Returned to Drifter (Scavenger). |
9 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |