Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Omar Barrett is living the high life for a few years. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Uncover a major conspiracy against Omar Barrett's employers. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Scarred. Owe 1,250 for medical bills. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
An investigation takes on a dangerous turn. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Contact with Government. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Omar Barrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Scout (Courier). |
8 |
44 |
Omar Barrett's ship is ambushed by enemy vessels. Omar Barrett successfully bargain with them. |
9 |
47 |
Continued as Scout (Courier). |
9 |
48 |
Perform an exemplary service for the scouts. |