Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Attacked by enemies that Omar Lite easily defeat. |
2 |
24 |
Gain Enemy if Omar Lite don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
31 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
37 |
Make an unexpected connection outside Omar Lite's normal circles. Gain a Contact. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
43 |
Given advanced training in a specialist field |
8 |
46 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
50 |
Promoted to Merchant (Free Trader) rank 4. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |