Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Ora Gregory run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
22 |
Victim of a crime |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
26 |
Ora Gregory learn something Ora Gregory should not have – a corporate secret, a political scandal – which Ora Gregory can profit from illegally. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Citizen (Corporate) rank 3. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
35 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Scout (Courier). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
When dealing with an alien race, Ora Gregory botch an opportunity to gather extra intelligence about them. |
7 |
42 |
Ora Gregory's ship is damaged, and Ora Gregory have to hitch-hike Ora Gregory's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 6 Contacts. Gain 2 Enemies. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Continued as Scout (Courier). |
8 |
47 |
Perform an exemplary service for the scouts. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired. |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |