Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
23 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Risk Orange Alardice's fortune on a possibility lucrative deal and win. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Given advanced training in a specialist field |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Imperial trade restrictions force Orange Alardice out of business. |
6 |
35 |
Became a Rogue (Enforcer). |
6 |
39 |
Crime pays off. Gain victim as Enemy. |
6 |
39 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
39 |
Continued as Rogue (Enforcer). |
7 |
43 |
Involved in a feud with a rival criminal organization. |
7 |
43 |
Promoted to Rogue (Enforcer) rank 2. |
8 |
43 |
Continued as Rogue (Enforcer). |
8 |
46 |
Crime pays off. Gain victim as Enemy. |
9 |
47 |
Continued as Rogue (Enforcer). |
9 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |