Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Orin Ferguson's life into chaos, forcing Orin Ferguson to leave the planet. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
31 |
Orin Ferguson spend months in the dangerous criminal underworld. |
4 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
34 |
Orin Ferguson went above and beyond the call of duty. |
5 |
35 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
39 |
Crime pays off. Gain victim as Enemy. |
6 |
39 |
Promoted to Agent (Intelligence) rank 3. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
42 |
Orin Ferguson's work ends up coming home with Orin Ferguson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Switched to Citizen (Colonist). |
8 |
43 |
Orin Ferguson's business expands, Orin Ferguson's corporation grows, or the colony thrives. |
8 |
46 |
Promoted to Citizen (Colonist) rank 1. |
9 |
46 |
Continued as Citizen (Colonist). |
9 |
49 |
Orin Ferguson befriend a superior in the corporation or the colony. |
9 |
50 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |