Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Orville Mar gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Orville Mar gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
Orville Mar gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
35 |
A revolution, attack or other unusual event throws Orville Mar's life into chaos, forcing Orville Mar to leave the planet. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
37 |
A series of bad deals and decisions force Orville Mar into bankruptcy. Orville Mar salvages what Orville Mar can. |
7 |
37 |
Failed to qualify for Physician (Scholar). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
40 |
Orville Mar join a gambling circle on board. |
7 |
41 |
Attempt at commissioned failed. |
8 |
41 |
Continued as Navy (Line/Crew). |
8 |
43 |
Orville Mar foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
45 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
45 |
Continued as Navy (Line/Crew). |
9 |
46 |
Gained a contact. |