Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Good fortune |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Psychologically damaged by Pa-pawek Pap's time in the scouts. |
3 |
24 |
Became a Drifter (Wanderer). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Nearly killed. Owe 45,000 for medical bills. |
5 |
29 |
Failed to qualify for Performer (Entertainer). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Switched to Scout (Courier) with previous rank. |
5 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Scout (Explorer) with previous rank. |
6 |
34 |
Pa-pawek Pap's scout ship is one of the first on the scene to rescue the survivors of a disaster but Pa-pawek Pap fail to help. Gain an Enemy. |
6 |
34 |
Psychologically damaged by Pa-pawek Pap's time in the scouts. |
6 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Explorer). |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
40 |
Became a Citizen (Corporate). |
8 |
42 |
Pa-pawek Pap rise to a position of power in Pa-pawek Pap's colony or corporation. |
8 |
44 |
Promoted to Citizen (Corporate) rank 1. |
9 |
44 |
Continued as Citizen (Corporate). |
9 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Pa-pawek Pap aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |