Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Park Sheils's ship is damaged, and Park Sheils have to hitch-hike Park Sheils's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Contact with Government. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Park Sheils do not know what happened to Park Sheils. There is a gap in Park Sheils's memory. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
39 |
Embroiled in legal trouble. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
44 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
49 |
Bankrupted by a rival. Gain the other trader as a Rival. |