Retired Scout Pat Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 52 M 3 (-1) 1 (-2) 1 (-2) 8 (0) 9 (1) 10 (1)31189A
Birthmarks, Noble
 
Skills
Art (Performing) 0
Astrogation 1
Athletics 0
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 0
Profession (Sports/Racquet Sports) 1
Recon 0
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Drifter Wanderer 12
Scout Courier Scout26
 
Name Type Affinity Enmity Power Influence Species
Hayes Douglas Ally 2 0 0 3 Solomani, Imperium (M/46)
Joseph Powall Contact 2 1 3 1 Zhodani, Imperium (M/24)
Verona Arthur Rival 1 1 2 4 Solomani, Imperium (F/74)
Orval Thorebourne Contact 1 1 0 0 Solomani, Imperium (M/81)
Orval Thorebourne is diminished in both power and influence.
Melinda Doyle Contact 2 0 1 2 Ne Kraeda ren Kelva (F/47)
Melinda Doyle belongs to an uncommon alien species.
Leila Kinghead Contact 1 1 1 5 Solomani, Imperium (F/75)
Meghan Shackley Enemy 0 5 2 1 Sydite (F/20)
Lonnie Fillanes Enemy 0 3 4 3 Darmine (M/66)
Ksaeggordhen Ghuegkhaerrakh Irzksadzkfuen Contact 0 1 1 1 Vargr, Imperium (F/21)
Alpha Forbes Contact 0 0 4 1 Dynchia (F/17)
Alpha Forbes has life-changing event that creates new responsibilities.
Matthew Lopez Contact 0 0 2 4 Murrissi (M/48)
Matthew Lopez has life-changing event that creates new responsibilities.
Amos Leaby Contact 0 1 0 1 Solomani, Imperium (M/24)
Camilla Greerson Contact 1 1 1 1 Darmine (F/64)
Pattie McCnaghty Enemy 0 4 0 3 Humaniti (F/61)
Gustave Morgan Enemy 0 3 2 0 Solomani, Imperium (M/64)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2 20 Failed to qualify for Infantry (Army).
2 20 Became a Drifter (Wanderer).
2 24 Promoted to Drifter (Wanderer) rank 1.
3 24 Continued as Drifter (Wanderer).
3 28 Betrayed by a friend. One of Pat Sim's Contacts or Allies betrays Pat Sim, ending Pat Sim's career. That Contact or Ally becomes a Rival or Enemy.
4 28 Became a Scout (Courier).
4 31 When dealing with an alien race, Pat Sim have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5 32 Continued as Scout (Courier).
5 33 Serve as the courier for an important message from the Imperium.
5 36 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 36 Continued as Scout (Courier).
6 38 Pat Sim's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
6 40 Promoted to Scout (Courier) rank 2.
7 40 Attempted to change assignments.
7 40 Failed to qualify for Explorer (Scout).
7 40 Continued as Scout (Courier).
7 44 Pat Sim inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 44 Failed to qualify for Physician (Scholar).
8 44 Submitted to the draft.
8 44 Continued as Scout (Courier).
8 47 Pat Sim spend a great deal of time on the fringes of Charted Space.
8 47 Pat Sim's ship is damaged, and Pat Sim have to hitch-hike Pat Sim's way back across the stars to the nearest scout base.
8 47 Gain 3 Contacts. Gain 2 Enemies.
9 48 Aging Crisis. Owe 60,000 for medical bills.
9 48 Retired at age 48.
9 48 Attempted to change assignments.
9 48 Failed to qualify for Explorer (Scout).
9 48 Continued as Scout (Courier).
9 50 Pat Sim's ship is damaged, and Pat Sim have to hitch-hike Pat Sim's way back across the stars to the nearest scout base.
9 50 Gain 5 Contacts. Gain 2 Enemies.
10 50 Aging Crisis. Owe 60,000 for medical bills.
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