Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Failed to qualify for Infantry (Army). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Pat Sim's Contacts or Allies betrays Pat Sim, ending Pat Sim's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Scout (Courier). |
4 |
31 |
When dealing with an alien race, Pat Sim have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Serve as the courier for an important message from the Imperium. |
5 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Pat Sim's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
40 |
Promoted to Scout (Courier) rank 2. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Continued as Scout (Courier). |
7 |
44 |
Pat Sim inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Failed to qualify for Physician (Scholar). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Continued as Scout (Courier). |
8 |
47 |
Pat Sim spend a great deal of time on the fringes of Charted Space. |
8 |
47 |
Pat Sim's ship is damaged, and Pat Sim have to hitch-hike Pat Sim's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 3 Contacts. Gain 2 Enemies. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Failed to qualify for Explorer (Scout). |
9 |
48 |
Continued as Scout (Courier). |
9 |
50 |
Pat Sim's ship is damaged, and Pat Sim have to hitch-hike Pat Sim's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 5 Contacts. Gain 2 Enemies. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |