Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Percy Diaz's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
26 |
Became a Entertainer (Artist). |
3 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Percy Diaz far from home. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Physician (Scholar). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
43 |
Betrayed by a friend. One of Percy Diaz's Contacts or Allies betrays Percy Diaz, ending Percy Diaz's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
48 |
Victim of a crime |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |