Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces Perley Oneil to flee and vows to hunt Perley Oneil down. Gain an Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
21 |
Failed to qualify for Enforcer (Rogue). |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
24 |
Suffer from a life-threatening illness. |
4 |
24 |
Switched to Scout (Courier) with previous rank. |
4 |
26 |
Serve as the courier for an important message from the Imperium. |
5 |
28 |
Voluntarily left Courier |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
33 |
Perley Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
33 |
Became a Merchant (Free Trader). |
7 |
34 |
Given advanced training in a specialist field |
7 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
37 |
Continued as Merchant (Free Trader). |
8 |
38 |
Embroiled in legal trouble. |
9 |
41 |
Continued as Merchant (Free Trader). |
9 |
45 |
Imperial trade restrictions force Perley Oneil out of business. |
10 |
45 |
Returned to Drifter (Barbarian). |
10 |
49 |
Perley Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |