Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Pete King's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A sudden war destroys Pete King's trade routes and contacts, forcing Pete King to flee that region of space. |
3 |
30 |
Gain rebels as Enemy |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
36 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
An investigation takes on a dangerous turn. |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Gained a contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Entertainer (Artist). |
8 |
49 |
Public opinion turns on Pete King. |