Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Pete Williams botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Psychologically damaged by Pete Williams's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Pete Williams's scout ship is one of the first on the scene to rescue the survivors of a disaster but Pete Williams fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Pete Williams's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Severely injured. Owe 12,500 for medical bills. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Gain Enemy if Pete Williams don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
40 |
Voluntarily left Scavenger |
7 |
40 |
Failed to qualify for Journalist (Entertainer). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Army (Cavalry) with the new title Private. |
7 |
41 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
43 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |