Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Phil Shorten survey an alien world. |
3 |
24 |
Voluntarily left Courier |
3 |
24 |
Became a Entertainer (Performer). |
3 |
26 |
Gain a patron in the arts. Gain an Ally |
3 |
28 |
Promoted to Entertainer (Performer) rank 1. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
30 |
One of Phil Shorten's pieces of art is stolen, and the investigation brings Phil Shorten into the criminal underworld. |
4 |
32 |
Promoted to Entertainer (Performer) rank 2. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
34 |
Victim of a crime |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
37 |
Entered Merchant Academy with the Business curriculum. |
7 |
40 |
A prank goes horribly wrong. Gain an Enemy |
7 |
40 |
Dropped out of the merchant academy. |
8 |
40 |
Continued as Entertainer (Performer). |
8 |
41 |
Criticised a questionable political leader on Phil Shorten's homeworld, causing his downfall. Gain an Enemy |
8 |
44 |
Promoted to Entertainer (Performer) rank 3. |
9 |
44 |
Voluntarily left Performer |
9 |
44 |
Became a Drifter (Scavenger). |
9 |
48 |
Phil Shorten run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Failed to qualify for Physician (Scholar). |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
50 |
Spend time with an alien race. Gain a contact. |
10 |
52 |
Promoted to Drifter (Wanderer) rank 1. |