Retired Junior Project Worker Phillip Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 52 M 4 (-1) 1 (-2) 1 (-2) 6 (0) 5 (-1) 1 (-2)411651
Wary
 
Skills
Art (Creative) 0
Astrogation 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Mechanic 0
Melee 0
Pilot (Capital Ships) 1
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Army Infantry Private01
Merchant Merchant Marine Crewman01
Drifter Barbarian 01
Believer Mainstream Believer Lay Person02
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Wanderer 12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Rogers Damyon Contact 0 2 4 6 Sylean (M/55)
Gary Crawford Contact 1 1 1 1 Happrhani (M/21)
Gary Crawford gains in power and influence.
Asar Saio Contact 1 1 3 1 Aslan (M/12)
Emeline Peterson Contact 0 1 0 0 Sylean (F/50)
Emeline Peterson's influence is diminished.
Faith Bates Contact 0 1 3 1 Azhanti (F/27)
Lilian Richardson Rival 0 5 0 5 Sylean (F/77)
Relationship becomes more moderate. Enemy becomes a rival.
Harry Small Enemy 0 1 1 1 Sylean (M/56)
Relationship soured.
Angelina Olson Enemy 0 3 2 1 Urunishani (F/52)
Guadalupe Kabble Enemy 0 3 1 4 Thaggeshi (F/20)
Marcella Heard Ally 0 0 2 5 Sylean (F/75)
Marcella Heard gains in influence.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Phillip Miller's ship is damaged, and Phillip Miller have to hitch-hike Phillip Miller's way back across the stars to the nearest scout base.
1 20 Gain 5 Contacts. Gain 2 Enemies.
2 20 Became a Army (Infantry) with the new title Private.
2 21 Advanced training in a specialist field
3 24 Voluntarily left Infantry
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 25 A sudden war destroys Phillip Miller's trade routes and contacts, forcing Phillip Miller to flee that region of space.
3 25 Gain rebels as Enemy
4 25 Failed to qualify for Field Researcher (Scholar).
4 25 Became a Drifter (Barbarian).
4 28 Betrayed by a friend. One of Phillip Miller's Contacts or Allies betrays Phillip Miller, ending Phillip Miller's career. That Contact or Ally becomes a Rival or Enemy.
5 28 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 32 Phillip Miller retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 32 Continued as Believer (Mainstream Believer).
6 34 Phillip Miller accepted an offer of inducements to betray Phillip Miller's faith. Gain 410,000 in cash.
7 36 Switched to Drifter (Scavenger).
7 37 Lightly injured, no permanent damage. Fully recovered.
8 37 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 39 Phillip Miller aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 39 Switched to Drifter (Wanderer).
9 43 Promoted to Drifter (Wanderer) rank 1.
10 43 Continued as Drifter (Wanderer).
10 47 Betrayed by a friend. One of Phillip Miller's Contacts or Allies betrays Phillip Miller, ending Phillip Miller's career. That Contact or Ally becomes a Rival or Enemy.
11 47 Aging Crisis. Owe 60,000 for medical bills.
11 47 Retired at age 47.
11 47 Retired.
11 51 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 51 Aging Crisis. Owe 30,000 for medical bills.
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