Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Gained a contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Prince Steeves rise to a position of power in Prince Steeves 's colony or corporation. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
31 |
Prince Steeves gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
36 |
Prince Steeves is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Prince Steeves 's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
37 |
Became a Scout (Explorer). |
7 |
40 |
Psychologically damaged by Prince Steeves 's time in the scouts. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Returned to Merchant (Merchant Marine). |
8 |
44 |
Make an unexpected connection outside Prince Steeves 's normal circles. Gain a Contact. |
9 |
44 |
Voluntarily left Merchant Marine |
9 |
44 |
Failed to qualify for Worker (Citizen). |
9 |
44 |
Became a Drifter (Barbarian). |
9 |
45 |
Prince Steeves run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Continued as Drifter (Barbarian). |
10 |
50 |
Prince Steeves do not know what happened to Prince Steeves . There is a gap in Prince Steeves 's memory. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |