Retired Technician Prince Steeves  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 52 M 1 (-2) 4 (-1) 5 (-1) 7 (0) 9 (1) 9 (1)145799
Sallow skin, Quick Tempered, Rough
 
Skills
Art (Creative) 0
Carouse 2
Drive (Track) 1
Electronics (Sensors) 1
Engineer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Language (Zdetl (Zhodani)) 1
Mechanic 0
Melee 0
Persuade 0
Pilot (Capital Ships) 1
Profession (Sports/Team Ball Sports) 1
Science (Social Sciences/Archaeology) 1
Seafarer 0
Stealth 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician24
Marine Star Marine Marine01
Merchant Merchant Marine Crewman02
Scout Explorer 01
Drifter Barbarian 02
 
Name Type Affinity Enmity Power Influence Species
Alvie Hale Enemy 0 4 6 3 Dynchia, Imperium (M/38)
Alvie Hale's influence is diminished.
Fleta Damyon Contact 2 1 0 1 Ayansh'i (F/27)
Fleta Damyon gains in influence.
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Gained a contact.
2 22 Continued as Citizen (Worker).
2 23 Prince Steeves rise to a position of power in Prince Steeves 's colony or corporation.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 28 Advanced training in a specialist field.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 31 Prince Steeves gain experience in a technical field as a computer operator or surveyor.
4 34 Forced to muster out.
5 34 Became a Marine (Star Marine) with the new title Marine.
5 36 Prince Steeves is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
6 36 Became a Merchant (Merchant Marine) with the new title Crewman.
6 37 Prince Steeves 's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 37 Became a Scout (Explorer).
7 40 Psychologically damaged by Prince Steeves 's time in the scouts.
8 40 Failed to qualify for Merchant Marine (Merchant).
8 40 Submitted to the draft.
8 40 Returned to Merchant (Merchant Marine).
8 44 Make an unexpected connection outside Prince Steeves 's normal circles. Gain a Contact.
9 44 Voluntarily left Merchant Marine
9 44 Failed to qualify for Worker (Citizen).
9 44 Became a Drifter (Barbarian).
9 45 Prince Steeves run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 48 Continued as Drifter (Barbarian).
10 50 Prince Steeves do not know what happened to Prince Steeves . There is a gap in Prince Steeves 's memory.
11 50 Aging Crisis. Owe 60,000 for medical bills.
11 50 Retired at age 50.
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