Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Quincy Carrington's business expands, Quincy Carrington's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Accused of a crime |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
27 |
Quincy Carrington gain a new Rival among the inmates or guards. |
4 |
30 |
Continued as Prisoner (Fixer). |
4 |
34 |
Vocational Training. |
4 |
34 |
Promoted to Prisoner (Fixer) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
36 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
42 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
44 |
Quincy Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Quincy Carrington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
49 |
Attacked by enemies that Quincy Carrington easily defeat. |
9 |
49 |
Gain Enemy if Quincy Carrington don't already have one. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |