Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Quincy McGuire's time in the scouts. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Became a Drifter (Barbarian). |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
28 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
34 |
Find an Alien Artifact. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Quincy McGuire's Contacts or Allies betrays Quincy McGuire, ending Quincy McGuire's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Good fortune |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A good deal ensures Quincy McGuire is living the high life for a few years. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Given advanced training in a specialist field |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |