Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Raleigh Howard's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Victim of a crime |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Spend time with an alien race. Gain a contact. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Drafted into Courier |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Returned to Scout (Courier). |
5 |
38 |
Spend several years jumping from world to world in Raleigh Howard's scout ship. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Became a Merchant (Broker). |
6 |
40 |
A good deal ensures Raleigh Howard is living the high life for a few years. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Broker) rank 2. |