Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Ransom Gardiner's ship is damaged, and Ransom Gardiner have to hitch-hike Ransom Gardiner's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
20 |
Became a Citizen (Worker). |
2 |
24 |
Gained a contact. |
2 |
24 |
Promoted to Citizen (Worker) rank 1. |
3 |
24 |
Voluntarily left Worker |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
26 |
Established a network of contacts. Gain 3 contacts. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
29 |
Ransom Gardiner's work ends up coming home with Ransom Gardiner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Given advanced training in a specialist field |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
A new romantic starts. Gain an Ally. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |