Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Infantry (Army). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
30 |
Failed to qualify for Physician (Scholar). |
3 |
30 |
Became a Drifter (Wanderer). |
3 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Became a Rogue (Thief). |
4 |
36 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
38 |
Promoted to Rogue (Thief) rank 1. |
5 |
38 |
Continued as Rogue (Thief). |
5 |
42 |
Arrested and charged. |
5 |
42 |
Hired a lawyer to beat the charges. |
6 |
42 |
Continued as Rogue (Thief). |
6 |
45 |
Arrested |
7 |
45 |
Became a Prisoner (Inmate). |
7 |
47 |
Assigned to difficult or backbreaking labour. |